That said, even though I had my reservations about putting a leviathan of any sort into the lost river, I much preferred the smaller version to this massive thing. It's a really big disappointment for meant it in the sense that the more large creatures, the better, but I missed that nuance the first time I read it as well. I really wanted to see the Ghost Leviathan in-game, but not like this. You also need to save the big-leviathan shock for the Lava Zone showing players something that's as big as (and arguably scarier than) the Sea Dragon a zone before it exhausts all that shock way too early. Now it's just another game of avoid the Leviathan. It made me feel like I had to be incredibly careful when travelling there. It didn't need a leviathan and that's what was so good about it. I always saw the Lost River as dangerous, but for all the right reasons brine that could damage me, Mesmers everywhere. Putting this new Ghost Leviathan in the Lost River isn't a great idea, either, and not just because it gets stuck on the environment. Seeing four of the old, smaller versions of the Ghost Leviathan swimming around the Lost River in a pack would make me feel so much more than just seeing another big leviathan. This felt like the perfect candidate with which to do something new. Now we have the Ghost Leviathan, and it's looking like it's going to be another large, predatory, solitary leviathan. We already have the Reaper (a large, predatory, solitary leviathan) and the Sea Dragon (a large, predatory, solitary leviathan). Personally, I think you can't have too many giant creatures in a game like SN, it nicely increases the otherworldly feeling of the planet for me.īut at the moment it seems as though this is UWE's only trick.
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