![]() I had to pass a huge amount of food to get the alt started, because magic doesn't work without it, and I don't want to run the alt into Mistlands ahead of the group. The biggest downside has been keeping the alt fed, because the food is Mistlands only, and frankly a complete butt of annoyance. I've held back a lot, to not completely OP out, slowly introducing the magic pieces into use one at a time (starting with just the unupgraded ice staff in the meadows, it's not strong). I generally don't enjoy restarting, but friends wanted to, and going through in a new way has actually been fun. I recently restarted and passed all the magic gear to my new alt. Needless to say, I still love what they have so far and I'm excited to see how it progresses. I realize you can use the elemental staves after summoning skeletons and use the shield these thoughts are predicated upon differentiating gameplay between them. That said, this may define "classes" a bit too much in a game where you don't want that. With elemental magic, having no support or defensives would naturally require you to be more agile while your own attacks are high damage but you are a bit more squishy. Perhaps a skillshot that returns the HP that it costs if it connects with an enemy. ![]() You would also need some sort of offensive ability on blood magic weapons for this to work. You presumably wouldn't need to avoid enemies as much, because you can face tank some damage or your skeletons take the brunt of it. The reason? With blood magic, you have a barrier to absorb damage as well as your skeleton meat-shield. The elemental foods would have low to medium HP, high eitr, and medium to high stam. Blood magic would cost less eitr but still have the HP component. The blood foods would have high HP and medium eitr, but low to medium stamina. However, for solo players, or perhaps even a more dynamic coop play, here is an idea to consider.ĭifferent eitr foods catered to the different types of magic: elemental and blood. If the intention was for blood magic to be support in that way in group play -summon skeletons, give people shields, and just sit back - the game achieved that. It also seems like overkill that the dead raiser requires 100 eitr to summon skeletons when using 2 eitr foods completely obliterates your HP pool while also requiring some of your HP to use. Currently it seems like blood magic is supplementary or, at best, support that you would then use some other weapon like a bow or daggers alongside - a skill you use but never provides utilization as a "primary" weapon. I've been really intrigued by blood magic and how it could be developed in tandem but uniquely from elemental magic. In case you didn't see the stats on it, it is capable of parrying ANY attack in the game. In a group I'll play support mage and use the staff of protection to parry. Some mobs are too big to outright plow through and your skeletons will fail, you'll end up on the run, with low Stam, eitr and health. ![]() ![]() Once my eitr runs out I still have my bubble shield so I equip the new sword and shield and rush in there with full Stam to clear any unfortunate remaining bugs.īut there's a catch. Meanwhile I can just rain fire down upon it, killing it quickly. Two skeletons on their own can take a seeker soldier down to half hp on occasion. With elemental and blood magic skills above 60, the dead raiser + bubble shield is crazy powerful. I understand why it's so hard to unlock though, it made me pretty much unstoppable unless I'm really careless. The downside is the grind for it is really tedious, a separate farming grind to the rest of the foods, refining tons of materials. If you have the gear, food, and ground the skills to back it up, it's insanely powerful. ![]()
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